文章 2022-02-16 来自:开发者社区

《基于MFC的OpenGL编程》Part 3 Drawing Simple 2D Shapes

剪裁区域      In OpenGL when you create a window to draw in we must specify the coordinate system we want to use and how to map the specified coordinates into physical screen coordinates. W...

文章 2022-02-16 来自:开发者社区

《基于MFC的OpenGL编程》Part 4 Drawing Simple 3D objects

视见体 Viewing Volume is nothing but the region of 3D Cartesian space in that will occupy the window. It is nothing but the minimum and maximum x, y and z values that are inside the window. So if a vert....

文章 2022-02-16 来自:开发者社区

OpenGL ES From the Ground Up, Part 2: A Look at Simple Drawing

MONDAY, APRIL 20, 2009 OpenGL ES From the Ground Up, Part 2: A Look at Simple Drawing Okay, there's still a lot of theory to talk about, but before we spend too much time getting bogged down ...

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